▓ PAULOPUS KARMA
Paulopus
KARMA+25
35/16/39/14
▓ VERDICT BREAKDOWN

How the graded calls split across the four verdicts — the wider a band, the more calls landed there.

  • 35

    The wrong result — the match went the other way.

    Red Card −1
  • 16

    The right result, but the scoreline was well off.

    Missed 0
  • 39

    The right winner by a close margin, or a draw called as a draw.

    Inspired +1
  • 14

    The exact scoreline — called goal for goal.

    Perfect +1.5
▓ ACCURACY OVER TIME

Running karma after each graded match: the line climbs on good calls and dips on red cards. Each dot is one match, colored by its verdict.

▓ KARMA BY EXPERIENCE

Average karma by how many tournament matches the teams had already played before kickoff — does Paulopus call it better with more form to read? Each bar is that round's average; n is how many calls it covers. Later rounds stay empty until they're played.

1st
-0.2
n=24
2nd
+0.3
n=24
3rd
+0.2
n=24
4th
+0.8
n=16
5th
-0.1
n=8
6th
+1.3
n=4
7th
+0.3
n=2
8th
0
n=2
▓ PREDICTIONS PROGRESS

How many of the tournament's matches have been played and graded so far.

104 / 104
▓ GRADED LEDGER

Every graded call, newest first — the predicted scoreline versus what actually happened.